#ifndef QXGAME_CIRCLEWAVE_H
#define QXGAME_CIRCLEWAVE_H

#include "Wave.h"
#include "GameTimer.h"

class CircleWave : public Wave{
public:
    CircleWave();
    ~CircleWave() = default;
    void OnUpdate(double delta) override;

public:
    uint16_t count = 0;
    uint16_t maxCount = 10;
    GameTimer timer;
};


#endif //QXGAME_CIRCLEWAVE_H
